7,36 → 7,36 |
--- pyscrabble-1.6.2/pyscrabble/net/server.py 2011-07-14 19:32:42.000000000 +0200 |
+++ pyscrabble-fixed/pyscrabble/net/server.py 2011-07-14 19:35:50.000000000 +0200 |
@@ -936,21 +936,21 @@ |
client.denyJoinGame(command) |
return |
|
- if (game.getNumberOfPlayers() == constants.MAX_PLAYERS): |
- command.setData( ServerMessage([GAME_FULL]) ) |
- command.setCommand( constants.GAME_JOIN_DENIED ) |
- client.denyJoinGame(command) |
- return |
- |
p = self.clients[client].clone() |
|
- if (game.isPaused() and not game.hasPlayer(p)): |
- command.setData( ServerMessage([CANNOT_JOIN_STARTED]) ) |
- command.setCommand( constants.GAME_JOIN_DENIED ) |
- client.denyJoinGame(command) |
- return |
- |
if not game.hasPlayer( p ): |
+ if (game.getNumberOfPlayers() == constants.MAX_PLAYERS): |
+ command.setData( ServerMessage([GAME_FULL]) ) |
+ command.setCommand( constants.GAME_JOIN_DENIED ) |
+ client.denyJoinGame(command) |
+ return |
+ |
+ if (game.isPaused()): |
+ command.setData( ServerMessage([CANNOT_JOIN_STARTED]) ) |
+ command.setCommand( constants.GAME_JOIN_DENIED ) |
+ client.denyJoinGame(command) |
+ return |
+ |
game.addPlayer( p ) |
else: |
game.removePending( p ) |
client.denyJoinGame(command) |
return |
|
- if (game.getNumberOfPlayers() == constants.MAX_PLAYERS): |
- command.setData( ServerMessage([GAME_FULL]) ) |
- command.setCommand( constants.GAME_JOIN_DENIED ) |
- client.denyJoinGame(command) |
- return |
- |
p = self.clients[client].clone() |
|
- if (game.isPaused() and not game.hasPlayer(p)): |
- command.setData( ServerMessage([CANNOT_JOIN_STARTED]) ) |
- command.setCommand( constants.GAME_JOIN_DENIED ) |
- client.denyJoinGame(command) |
- return |
- |
if not game.hasPlayer( p ): |
+ if (game.getNumberOfPlayers() == constants.MAX_PLAYERS): |
+ command.setData( ServerMessage([GAME_FULL]) ) |
+ command.setCommand( constants.GAME_JOIN_DENIED ) |
+ client.denyJoinGame(command) |
+ return |
+ |
+ if (game.isPaused()): |
+ command.setData( ServerMessage([CANNOT_JOIN_STARTED]) ) |
+ command.setCommand( constants.GAME_JOIN_DENIED ) |
+ client.denyJoinGame(command) |
+ return |
+ |
game.addPlayer( p ) |
else: |
game.removePending( p ) |