Subversion Repositories pyscrabble

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Ignore whitespace Rev 41 → Rev 42

/trunk/debian/patches/max-players.patch
7,36 → 7,36
--- pyscrabble-1.6.2/pyscrabble/net/server.py 2011-07-14 19:32:42.000000000 +0200
+++ pyscrabble-fixed/pyscrabble/net/server.py 2011-07-14 19:35:50.000000000 +0200
@@ -936,21 +936,21 @@
client.denyJoinGame(command)
return
- if (game.getNumberOfPlayers() == constants.MAX_PLAYERS):
- command.setData( ServerMessage([GAME_FULL]) )
- command.setCommand( constants.GAME_JOIN_DENIED )
- client.denyJoinGame(command)
- return
-
p = self.clients[client].clone()
- if (game.isPaused() and not game.hasPlayer(p)):
- command.setData( ServerMessage([CANNOT_JOIN_STARTED]) )
- command.setCommand( constants.GAME_JOIN_DENIED )
- client.denyJoinGame(command)
- return
-
if not game.hasPlayer( p ):
+ if (game.getNumberOfPlayers() == constants.MAX_PLAYERS):
+ command.setData( ServerMessage([GAME_FULL]) )
+ command.setCommand( constants.GAME_JOIN_DENIED )
+ client.denyJoinGame(command)
+ return
+
+ if (game.isPaused()):
+ command.setData( ServerMessage([CANNOT_JOIN_STARTED]) )
+ command.setCommand( constants.GAME_JOIN_DENIED )
+ client.denyJoinGame(command)
+ return
+
game.addPlayer( p )
else:
game.removePending( p )
client.denyJoinGame(command)
return
- if (game.getNumberOfPlayers() == constants.MAX_PLAYERS):
- command.setData( ServerMessage([GAME_FULL]) )
- command.setCommand( constants.GAME_JOIN_DENIED )
- client.denyJoinGame(command)
- return
-
p = self.clients[client].clone()
- if (game.isPaused() and not game.hasPlayer(p)):
- command.setData( ServerMessage([CANNOT_JOIN_STARTED]) )
- command.setCommand( constants.GAME_JOIN_DENIED )
- client.denyJoinGame(command)
- return
-
if not game.hasPlayer( p ):
+ if (game.getNumberOfPlayers() == constants.MAX_PLAYERS):
+ command.setData( ServerMessage([GAME_FULL]) )
+ command.setCommand( constants.GAME_JOIN_DENIED )
+ client.denyJoinGame(command)
+ return
+
+ if (game.isPaused()):
+ command.setData( ServerMessage([CANNOT_JOIN_STARTED]) )
+ command.setCommand( constants.GAME_JOIN_DENIED )
+ client.denyJoinGame(command)
+ return
+
game.addPlayer( p )
else:
game.removePending( p )